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Tome of Strength, bandits just outside the city and northwest of the above rune.Rune of Mana, in a crate west of the above bundle.Bundle of Lumber (250), behind a destructible building southeast of the path leading out of the city.Tome of Intelligence/Resurrection Rune, demons southeast of the first mana well.
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When ready train an attack force and wipe out the undead base to have free reign of the map and zero pressure. The simplest defense is a good offense, so don't spend too much time or resources on towers and instead just repair the observatory to get early warning of incoming attacks and camp Kael and company at the mana well while researching upgrades. It's also possible to place it near Dalaran, but once the undead are gone the need for an abundance of resources drops considerably. Even on hard difficulty the undead always pass by the mana well, and will rarely (if ever) attack a mining or timber expansion elsewhere.Ĭlearing out the trolls to the north, northwest and placing your lumber mill south of the merchant between the three copses of trees is ideal. It's best to setup at the closest mine (12,500 gold available) so the walls of the second observatory, mana well, well treeline and shore can be utilized in your defensive line. Try to conserve as many units as possible however for defending your base later, this of course is less of a concern in fights with a resurrection rune as a reward (see treasures).īefore thinking about sailing to the northern gold mine to avoid attacks by the undead be aware they possess air barges and can still harass your settlement. Spellbreakers can also assume control of summoned units, this includes skeleton warriors and mages created by necromancers. Banish will increase the damage of flamestrike by 66%, but using the combination is very mana intensive and banish will not last long on higher level enemies so use it on the next strongest enemy instead if faced with a particularly strong enemy leader. Spellbreakers are immune to Kael's flamestrike, footmen and priests are not however. Moving through Dalaran is pretty straightforward. But I like the frame.Overhead view of Dalaran, the lake, and its various islands. Spiderlings is quite imba to me and I don't think corpse explosion might've been used a lot since there would be so many units covering the screen.Īvatar of Vengeance looks quite ugly. The obelisks surrounding the Graveyard looks pretty awesome as well, but out of place. Necropolis looks pretty damn good in beta. I think they should've implemented the Barrow Den building.Īnd I agree with you. Looks fine to me.īarkskin and Wisp Healing looks pretty imba to me, IMO. And I don't see why they removed tracking. Good thing they changed the witch doctor's skill to healing wards, otherwise he'd be pretty useless.
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But I having a separate building for upgrading and lumber dropoff is pretty bad. The Marketplace was also a pretty neat idea, but I don't think it would've worked on melee, maybe campaign.
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Nothing much to say about Neutrals but I'm quite glad they decided to change the units sold on the mercenary camp. But I think it was good that Blizzard changed the beta Shadow Hunter to the current one. I quite like the Pandarean Brewmaster in Beta, so they should've stuck with that.